Assassin's Creed (2016)
Movie Rating 8.5/10
Director: Justin Kurzel
Writers: Michael Lesslie (screenplay),
Adam Cooper (screenplay) | 1 more credit »
Stars: Michael Fassbender, Marion
Cotillard, Jeremy Irons
Storyline
Through a revolutionary technology that unlocks his
genetic memories, Callum Lynch (Michael Fassbender) experiences the adventures
of his ancestor, Aguilar, in 15th Century Spain. Callum discovers he is
descended from a mysterious secret society, the Assassins, and amasses
incredible knowledge and skills to take on the oppressive and powerful Templar
organization in the present day
PG-13
| 1h 55min | Action, Adventure, Fantasy
Read imdb review here
Videogame
pic 'Assassin's Creed' is anything but fun
In
"Assassin's Creed " a death row inmate is saved by a shadowy
organization because they need him to unlock the memories of his 15th century ancestor
Aguilar to find the location of an apple that contains the genetic code to free
will because Marion Cotillard wants to end violence ... or something. There
have surely been sillier film premises, but even in a year that gave us
"Independence Day: Resurgence," I'm hard pressed to think of anything
as convoluted and, in the end, as joyless and unrewarding as this.
Yes,
"Assassin's Creed" is attempting to give a serious narrative origin
story to the popular video game, ostensibly setting up interest in possible
future films. But it's hard to even feign interest in this one, let alone what
might come next. Director Justin Kurzel's film embodies the worst tendencies of
modern blockbusters to feel not like a full movie, but a tease for what's to
come — a television pilot on the big screen. It's become the de facto operating
mode for franchise storytelling where instead of relying on a natural interest,
the studios force audiences to want more by simply not giving them a full story
in the first place.
In the
case of "Assassin's Creed," they try to give an emotional entryway
into understanding the ancient conflict between the Templars, who want order,
and the Assassins, who have sworn to preserve free will at all costs, through
the story of Cal Lynch. We meet Cal as a kid — a daredevil troublemaker who
bikes home to find Patsy Cline's "Crazy" blaring over the speakers
and his mother dead at the kitchen table. His father, sporting a dramatic
hooded cape, is there with a knife and tells Cal that he needs to get out and
"live in the shadows." Then some government types in black SUVs storm
the house as Cal escapes on the rooftops.
Did his
dad kill his mom? Was he trying to protect Cal? Does any of it make a bit of
sense having never met any of these characters before? And what was with that
cape? The answers sort of come, but not for a while. By that point you may have
forgotten that you were supposed to care in the first place. The next time we
meet up with Cal, he's grown into Michael Fassbender and is on death row for
murder (also left largely unexplored). His last words are that he'll see his
dad in hell, but, then he wakes up in an operating room where Sofia (Cotillard)
explains to him that her company faked his death and now he's going to work for
her and her father (Jeremy Irons) but that he's definitely not their prisoner.
Cal, sensing probably that too many "you're not a prisoner"
declarations probably means the opposite, attempts to escape anyway, in the
first of at least three unintentionally hilarious slow mo sequences, but to no
avail. They soon hook him up to an insane contraption called the animus that
takes Cal back to 1492 Spain — basically into a video game — where he and his
fellow Assassins hunt down this Apple of Eden.
It's
all so relentlessly dumb and confusing. Among its other sins, like three scenes
in a row ending with Cal saying that he's hungry, somehow three screenwriters
decided that phrases like "you turn to violence, I turn to science"
were really the best they had. Even the visuals lack flair — surprising since
Kurzel turned in the stylish "Macbeth" last year with Fassbender and
Cotillard. In the end, the real mystery has little to do with the Assassins,
the Templars or the Apple of Eden and more to do with why so many talented
thespians thought this was a good idea.
Read full review at Daily Mail
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Peter Bradshaw
Movie rating ★☆☆☆☆
Michael Fassbender game movie achieves transcendental boredom
This film adaptation of the successful videogame, in
which Fassbender must battle Templars after the original apple from Eden, is an
interminable, lifeless mess
What
the fuck is going on?” mutters Michael Fassbender’s character through clenched
teeth, reasonably early on in the course of this interminable film, based on
the lucrative video game series Assassin’s Creed. You can imagine each of its
stars – Fassbender, Marion Cotillard, Jeremy Irons, Essie Davis – saying much
the same thing while looking through the script, before being directed to the
fee on the last page of their contract. It’s an action movie, with dollops of
thriller and splodges of Dan Brown conspiracy; and hardly five minutes go by
without someone in a monk’s outfit doing a bit of sub-parkour jumping from the
roof of one building to another. And yet it is at all times mysteriously,
transcendentally boring.
I bet
playing the game is much more exciting. But then getting Fassbender to slap a
coat of Dulux on the wall of his hi-tech prison cell and monitoring the
progressive moisture-loss would be more exciting.
The
idea is that Fassbender plays Cal Lynch, a criminal tearaway who is about to be
executed for murder by lethal injection. But he is spirited away by a creepy
corporation called Abstergo Industries with links to the government, and forced
to be a human lab rat. And why? Well it’s obvious. This organisation has
discovered that Cal is the descendant of one Aguilar de Nerha, member of a
secret brotherhood of warrior assassins in 15th-century Spain, dedicated to
battling the tyrannical Templar Order, and rescuing and protecting the original
Apple of Eden, which contains the seeds of man’s first disobedience and is
therefore the crucible of man’s free will.
The
Abstergo organisation’s leaders – glassy-eyed Sofia (Marion Cotillard) and her
cadaverous, creepy, polo-neck-wearing dad Rikkin (Jeremy Irons) – want to use a
VR machine to get Cal to regress to his 15th-century street-fighting,
building-jumping self, ostensibly to research into violence. But could it be
that they themselves are secret Templars who want to use him to track down that
all-important but strangely dull Apple of Eden?
Theological
pedants might grumble that the point about the Apple is that it no longer exists
because it was eaten. At the very most, it can only exist in a half-munched
form, surely? But this is very far from being the point. Cal is going to be
plugged into this machine, with its occult “animus” component, to transfer his
soul back in time for some brawling and stabbing and cowl-wearing. Marion
Cotillard says in her doom-laden accent: “Prepare the animus”; and it sounds
worryingly like “Prepare the enemas”.
There
is no animus in this film, however. It’s rare to see a film quite so lacking in
animus. It exists only to gouge money out of gamers. They might well want to
stick to the game.
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It's Less Fun Than Watching Someone Play A Bad Video
Game
It is a
tired cliché to say that a bad video game movie is akin to watching someone
else play a bad video game. But Assassin’s Creed takes that trope to the next
level. Thanks to a plot device that turns a relatively simple premise into an
“spend the whole movie explaining the rules” set-up, this movie is akin to
watching someone else watch someone else play a bad video game. That extra
layer of detachment creates copious layers of disinterest, rendering what could
have been a passable action fantasy into a laughably bad botch.
It is
rare to see a movie like Assassin’s Creed trip over itself by focusing on all
the wrong elements. If I told you that the movie was about a member of an
assassination cult in 1400’s Spain who ran around on roof tops and engaged in
all kinds of lethal stunt work to procure an important item, you’d probably say
“Hey, that doesn’t sound so bad!” But, the movie, which I assume is faithful to
the game on which it is based, creates a secondary layer of storytelling which
sucks any interest out of the proceedings by focusing on the sizzle rather than
the steak.
Read full review at Forbes
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Movie Rating ★★☆☆☆
Where smart ideas come to die
This
film has perhaps the most well-cast video-game movie ever. Unfortunately, the
script, performances or dialogues cannot keep pace.
There
is something to be said about a movie plot where a creed linked to the
“heretics” a.k.a Arabs, living in the new Christian order being established by
the Templars, is the keeper of mankind’s “free will”. This Assassin’s Creed
comes to humanity’s rescue against the Templars, who believe man doesn’t want
civil liberties anymore, but personal conveniences and that freedom has never
been less desired by the world.
However,
don’t get your hopes up. That’s where all those interesting ideas stop and a
film looking to cash in on a successful video game franchise and to launching
one of its own, takes over. Science is roped in to search for the ‘Apple of
Eden’, as it holds the clues to “man’s first disobedience”. A serious scientist
always dressed in warm turtlenecks, Alan Raikkin (Jeremy Irons), and his even
more serious scientist daughter always in open-necked comfortable greys, Sophia
(Marion Cotillard), believe that the apple holds the answers to ending
aggression, and “curing people of violence”. That the money for this exercise
comes from the Templars, whose members go dressed about in cloaks and hoods,
doesn’t raise any suspicion in Sophia, though she apparently has her concerns.
Callum
(Michael Fassbender) is among those violent sorts who has been roped in for
their experiments by the Raikkins. Apparently, all people indulging in murders
and such like could also belong to the Assassin’s Creed and hence be
genetically tapped into for clues to their ancestors — via a Transformer-like
machine invented by Sophia that is optimistically called Animus. One of those
ancestors could then presumably lead to the apple. In Callum, they hit jackpot
as his ancestor was Aguilar, who in 1492, during the Spanish Inquisitions, is
believed to have last had the apple. Callum falls into the Raikkins’ hands
after being officially executed by the authorities for a murder.
Assassin’s
Creed shuffles back and forth between the sepia-hued, dust-covered, and the
guilt-free video-game inspired universe of Spain of the 15th century, and
modern-day Madrid which we see nothing of except the concrete behemoth that the
Raikkins run. At their ‘Abstergo Foundation’, the inmates hear constant
messages over the public address system such as “progress is sacrifice”, “in
quality, there is peace”, while men in black holding batons guard locked doors.
You get the picture.
There
are a few moments where Callum questions Abstergo’s methods “towards world
peace”, given how people like him are used and discarded – though well fed, as
the film curiously takes a pause to emphasise – but these are never taken to
any serious conclusion. The film seems to believe that having men and women
stand around in contemplative silence looking at glass walls is enough by way
of intellectual curiosity. Is that the price Irons, Rampling and even a swiftly
discarded Brendan Gleeson demanded for lending their thespian heft to the
venture?
The
fighting scenes can be impressive though, and one shot of Aguilar and his
equally competent fellow-‘assassin’, a beautiful woman who never gets a name,
traipsing over clotheslines while ducking deadly arrows must make even God
smile, at how humankind believes He works.
The
dialogues can be funny. Just watch how Sophia exclaims, in a quiet whisper,
always through perfectly painted red lips, “Leap of faith!”. To be clear,
Aguilar has just jumped into water, which he does a lot of, none of which
evinces a similar exclamation from Sophia. But then, at the other end of that
particular jump lies “Christopher Columbus”. Yes, that’s right. Finally, a
Spaniard of 15th century we know, heading out you know for the New World, or if
you like, the ‘free world’.
And,
here is another “fact”. Addressing what suspiciously looks like the United
Nations, Alan Raikkin puts “the economic impact of anti-social behaviour last
year” at “9 trillion dollars”. Know a few people who could do with such
convenient economics?
Read full review at Indian Express
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Movie Rating ★☆☆☆☆
This game should have stayed put
The
Assassin’s Creed is yet another unsatisfactory film based on a popular video
game
There’s
a long history of video games being made into films. We’ve had everything from
Prince of Persia to Lara Croft, and more recently Warcraft.
However,
the one thing they all have in common is their inability to recreate the magic
of their original game series. Perhaps this was due to polarised views of the
game developers and the actual filmmakers. In a welcome move, video game
publisher Ubisoft’s film division, Ubisoft Motion Pictures, decided to enter
the arena with the live-action feature Assassin’s Creed. Based on the eponymous
game, the film is the first time a publisher is involved in the making of a
video game film. Naturally, expectations were high, especially when stars such
as Michael Fassbender and Marion Cotillard were announced as leads.
Unfortunately,
the film has done little to take forward the game series’ legacy. Instead of
having the game’s actual protagonist Desmond Miles in the film, Ubisoft sought
to create an entirely new character named Callum Lynch (Fassbender) to tell the
audience of the conflict between the Knights Templar and the Assassin’s Creed.
The
premise of the film is pretty much the same as the game. Its execution,
however, lacks the finesse, intrigue and excitement the series is renowned for.
Indeed, the plot is perhaps too complex to be reimagined within the span of a
couple of hours. The characters arcs are too complicated, often left unexplained.
For instance, Aguilar’s lover and partner Maria (Ariane Labed) is barely
introduced. She just pops up, and a kiss shared between the two is a moment of
realisation for the audience. Then there’s the recreation of the Assassin’s
Creed universe — which includes the world of the Spanish Inquisition — where
director Justin Kurzel (famous for his previous collaboration with Cotillard
and Fassbender in 2015’s Macbeth) makes a few amateur mistakes.
For
one, his constant back and forth between present-day Lynch (in the Animus
macine) and his embodiment of Aguilar is very jarring. We don’t get to enjoy
the old-world combat sequences that make the game thrilling. And when we return
to Lynch strapped into the Animus, we’re yearning to return to Aguilar’s world.
With barely enough time to explain the plot, Kurzel in the end resorts to
oversimplifying the principles that the game is much loved for. For instance,
rather than explain what the game’s famous Leap of Faith manoeuvre, the
director has Abstergo Industries’s head scientist Sophia Rikkin (an absolutely
wasted Cotillard) merely mouth the words.
There’s
plenty wrong with Assassin’s Creed and very little that’s right. Fans of the
game will perhaps be happy with the recreation of their favourite characters on
the big screen. But that’s about it. The uninitiated, though, will walk away
confused. You’ve been warned.
Read full review at The Hindu
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It’s Shirtless Fassbender vs. Catholics in
Assassin’s Creed
And
yet, even that isn't enough to save this time-traveling video game adaptation
The
true power of the Catholic Church can never be adequately measured. Had Jesus
not anointed Peter the first Pope, there would be no Dan Brown novels, no Pedro
Almodóvar movies, no tartan mini-skirt school uniforms. And there would be no
Assassin’s Creed video game. No Assassin’s Creed novels. No Assassin’s Creed
movie. That would mean one less opportunity to see Michael Fassbender
shirtless. Our world would be a dark one.
Assassin’s
Creed the movie is fairly innocuous. It’s also cheerless and dumb. The plot of
Assassin’s Creed is very confusing. No, scratch that: It’s a mess. You might
not really care, but the movie—directed by Justin Kurzel, the Australian
director whose last picture was a supergritty version of Macbeth, also starring
Fassbender and Cotillard—is rife with squandered opportunities. At one point,
some sort of 15th century enemy Knight scrambles along a rooftop on his horse.
This is fascinating: A horse on a rooftop! How did he get there? How did he get
down? These are questions the movie never answers. Cool image, though. There
are other flaws: When Fassbender as Callum is shirtless, Assassin’s Creed at
least nods in the direction of camp juiciness. But in the Aguilar sequences,
Fassbender wears a robe of suitably penitential rough cloth, befitting the
character’s seriousness of purpose. Yawn.
The
15th Century wasn’t a great time to be alive, and it’s not even such nice place
to visit. We went all the way back in time with Assassin’s Creed and all we got
was this lousy apple. It’s not even a real one.
Read full review at Time
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Assassin’s Creed suffers from a ridiculous plot and
dreadful script, making it 2017’s first blockbuster stinker
ASSASSIN’S
Creed tries to succeed where other games-to-movies has failed… and fails
miserably.
Scientists
have discovered a way of harnessing long dead people’s memories by unlocking
the DNA found in their descendants.
Convicted
criminal Callum Lynch (Michael Fassbender) is given the ability to experience
the adventures of his distant assassin relative Aguilar (Russell Brand dressed
as the Sheriff of Nottingham) in 15th Century Spain.
The
mysterious Abstergo Industries, run by the Rikkin family (Jeremy Irons and
Marion Cotillard), have ulterior motives behind this offer of a second chance,
namely locating a mysterious object called the Eden’s Apple.
This (and
I’m not even joking), contains some sort of cure to world violence. Uh Huh. Oh,
and the company are also involved in the Knights of the Templars.
Brace
yourself, it goes on like this for quite some time.
So in
order to revert back to the Assassin back in 1492, Cal is attached to what
looks like a giant fairground claw and is given an epidural.
He’s
then suspended in the air, seeing visions of the past and, not that it’s ever
explained, is able to completely interact with these memories.
As if
that wasn’t enough, as the film progresses, other patients in the facility join
in despite not actually being attached to “Oooo The Claw”.
It is
extremely confusing and frustrating. Profound statements like “Violence is a
disease – just like cancer” are uttered by people paid to keep a straight face,
who do little else than put their hoods up, stand on rooftops long enough for
people to see where they are before then deciding to run away.
Read full review at The sun
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The year
2016 has been full of surprises, so in some ways Assassin's Creed, Hollywood's
latest attempt to mine gold from an industry that rakes in more dough than it
does, is a reassuring tonic: Video game adaptations remain plodding affairs.
Directed by Australian helmer Justin Kurzel, reuniting with his Macbeth stars
Michael Fassbender and Marion Cotillard, Assassin’s Creed is resolutely
stone-faced, ditching the humdrum quips that are par for the course in today's
blockbusters. But this is almost two hours of convoluted hokum that might have
benefited from a few self-deflating jabs. "What the f— is going on,"
wonders Fassbender at one point. If only you could discern the shadow of a
wink.
Assassin's
Creed reps Fassbender's first film as a producer, though it's hard to see what
excited him about it, given that he's got nothing to play. Game characters are
ciphers by nature, with none of the idiosyncrasies that might complicate our
ability to slip into their avatars frictionlessly. And although the film's hero
is a new one invented for the big screen, writers Bill Collage and Adam Cooper
(Exodus: Gods and Kings, Allegiant) and Michael Lesslie (Macbeth) haven't
bothered to overlay anything fresh, like personality.
The
film is at its most engaging during these medieval sequences, though
free-running tilts across rooftops have been done to death, not least in Prince
of Persia, from which the original Assassin's Creed game was spawned. Jake
Gyllenhaal's 2010 movie version is a worthy point of comparison: no peach,
perhaps, but at least straightforward — whereas Kurzel is hamstrung by a
desultory present-day framing device, in which Fassbender mopes about a series
of grey rooms in a blue jumpsuit while competing with Cotillard and Irons to
see who can get through slabs of exposition with greater alacrity. Cotillard
fares best, summoning a genuine sense of uncertainty amid all the utopian
blather.
The
Templars' grand scheme — "The history of the world is the history of
violence," says Irons — is less interesting than the story's nod to themes
of identity and religious strife, while the positing of the Christian Templars
as oppressors of the obviously Moorish Assassins hints at a more subversive
blockbuster than the one Assassin's Creed is content to be. Instead we get
action sequences shorn of context propelled by characters who are anonymous,
even if one of them looks like the star.
Kurzel's
regular DP Adam Arkapaw (True Detective, The Light Between Oceans) mostly ditches
the painterly tableaus of Macbeth for swooping topographic glides. Each world,
from auto-da-fé to bunker, is evocatively rendered by production designer Andy
Nicholson and costume designer Sammy Sheldon Differ. And composer Jed Kurzel
(Slow West, The Babadook) capably steps into the blockbuster frame with a
nicely hurtling score, traditional for the 15th century and electronic for this
one until they begin to overlap, as the modern Assassins shake off their
shackles for a franchise-bait ending that's all too abrupt.
Read full review at Hollywood reporter
Nice artikel
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